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  • Project Blade, Day 41

    14 May, 2020 by

    The end of the second to last day on the project, and the last workday, has come to a close. Not much has been done today as most of the work had to be finished yesterday. This was due to the environmental artists doing the final lightbake, which would require a lot of time. Most… Read more

  • Project Blade, Day 40

    13 May, 2020 by

    Like that, we only have one more day of working left before the project is done. A lot of the final assets are finally in game and the game is now looking better than ever. The final lighting is also being baked into the scenes, with a few hiccups, but is coming along nontheless. As… Read more

  • Project Blade, Day 39

    12 May, 2020 by

    Another day down as the end of the project is staring us down. But for today I was mostly bug hunting as there aren’t many other tasks left before we’re done. I did, however, also work on the minimap again as it seemed to revert back to the old version even after I updated it… Read more

  • Project Blade, Day 38

    11 May, 2020 by

    Week nine has now begun, meaning that we are officially in the endgame now. Though rather than the usual playtesting, the entirety of my day was spent on tweaking the User Interface. The tasks that this included was making sure everything was symmetrical and looked neat. As part of the UI we have a minimap,… Read more

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